isometric#

classmethod CameraPosition.isometric() → CameraPosition#

Return standard isometric view (+X+Y+Z corner, Y up).

Axes derived from camera looking toward origin from (1,1,1):

right = normalize(cross(look, worldUp)) = (1/√2, 0, -1/√2) up = normalize(cross(right, look)) = (-1/√6, 2/√6, -1/√6) forward = (1/√3, 1/√3, 1/√3)